package com.lineage.server.templates;

public class L1ClanSkills {
  private String _ClanSkillName;
  
  private String _Note;
  
  private int[] _Material;
  
  private int[] _MaterialCount;
  
  private int[] _MaterialLevel;
  
  private int _CheckLvturn;
  
  private int _CheckLevel;
  
  private int _AddMaxHp;
  
  private int _AddMaxMp;
  
  private int _AddHpr;
  
  private int _AddMpr;
  
  private int _AddStr;
  
  private int _AddDex;
  
  private int _AddCon;
  
  private int _AddInt;
  
  private int _AddWis;
  
  private int _AddCha;
  
  private int _AddAc;
  
  private int _AddSp;
  
  private int _AddMr;
  
  private int _AddDmg;
  
  private int _AddBowDmg;
  
  private int _AddHit;
  
  private int _AddBowHit;
  
  private int _ReductionDmg;
  
  private int _ReductionMagicDmg;
  
  private int _AddWater;
  
  private int _AddWind;
  
  private int _AddFire;
  
  private int _AddEarth;
  
  public String getClanSkillName() {
    return this._ClanSkillName;
  }
  
  public void setClanSkillName(String s) {
    this._ClanSkillName = s;
  }
  
  public String getNote() {
    return this._Note;
  }
  
  public void setNote(String s) {
    this._Note = s;
  }
  
  public int[] getMaterial() {
    return this._Material;
  }
  
  public void setMaterial(int[] i) {
    this._Material = i;
  }
  
  public int[] getMaterialCount() {
    return this._MaterialCount;
  }
  
  public void setMaterialCount(int[] i) {
    this._MaterialCount = i;
  }
  
  public int[] getMaterialLevel() {
    return this._MaterialLevel;
  }
  
  public void setMaterialLevel(int[] i) {
    this._MaterialLevel = i;
  }
  
  public int getCheckLvturn() {
    return this._CheckLvturn;
  }
  
  public void setCheckLvturn(int i) {
    this._CheckLvturn = i;
  }
  
  public int getCheckLevel() {
    return this._CheckLevel;
  }
  
  public void setCheckLevel(int i) {
    this._CheckLevel = i;
  }
  
  public int getAddMaxHp() {
    return this._AddMaxHp;
  }
  
  public void setAddMaxHp(int i) {
    this._AddMaxHp = i;
  }
  
  public int getAddMaxMp() {
    return this._AddMaxMp;
  }
  
  public void setAddMaxMp(int i) {
    this._AddMaxMp = i;
  }
  
  public int getAddHpr() {
    return this._AddHpr;
  }
  
  public void setAddHpr(int i) {
    this._AddHpr = i;
  }
  
  public int getAddMpr() {
    return this._AddMpr;
  }
  
  public void setAddMpr(int i) {
    this._AddMpr = i;
  }
  
  public int getAddStr() {
    return this._AddStr;
  }
  
  public void setAddStr(int i) {
    this._AddStr = i;
  }
  
  public int getAddDex() {
    return this._AddDex;
  }
  
  public void setAddDex(int i) {
    this._AddDex = i;
  }
  
  public int getAddCon() {
    return this._AddCon;
  }
  
  public void setAddCon(int i) {
    this._AddCon = i;
  }
  
  public int getAddInt() {
    return this._AddInt;
  }
  
  public void setAddInt(int i) {
    this._AddInt = i;
  }
  
  public int getAddWis() {
    return this._AddWis;
  }
  
  public void setAddWis(int i) {
    this._AddWis = i;
  }
  
  public int getAddCha() {
    return this._AddCha;
  }
  
  public void setAddCha(int i) {
    this._AddCha = i;
  }
  
  public int getAddAc() {
    return this._AddAc;
  }
  
  public void setAddAc(int i) {
    this._AddAc = i;
  }
  
  public int getAddSp() {
    return this._AddSp;
  }
  
  public void setAddSp(int i) {
    this._AddSp = i;
  }
  
  public int getAddMr() {
    return this._AddMr;
  }
  
  public void setAddMr(int i) {
    this._AddMr = i;
  }
  
  public int getAddDmg() {
    return this._AddDmg;
  }
  
  public void setAddDmg(int i) {
    this._AddDmg = i;
  }
  
  public int getAddBowDmg() {
    return this._AddBowDmg;
  }
  
  public void setAddBowDmg(int i) {
    this._AddBowDmg = i;
  }
  
  public int getAddHit() {
    return this._AddHit;
  }
  
  public void setAddHit(int i) {
    this._AddHit = i;
  }
  
  public int getAddBowHit() {
    return this._AddBowHit;
  }
  
  public void setAddBowHit(int i) {
    this._AddBowHit = i;
  }
  
  public int getReductionDmg() {
    return this._ReductionDmg;
  }
  
  public void setReductionDmg(int i) {
    this._ReductionDmg = i;
  }
  
  public int getReductionMagicDmg() {
    return this._ReductionMagicDmg;
  }
  
  public void setReductionMagicDmg(int i) {
    this._ReductionMagicDmg = i;
  }
  
  public int getAddWater() {
    return this._AddWater;
  }
  
  public void setAddWater(int i) {
    this._AddWater = i;
  }
  
  public int getAddWind() {
    return this._AddWind;
  }
  
  public void setAddWind(int i) {
    this._AddWind = i;
  }
  
  public int getAddFire() {
    return this._AddFire;
  }
  
  public void setAddFire(int i) {
    this._AddFire = i;
  }
  
  public int getAddEarth() {
    return this._AddEarth;
  }
  
  public void setAddEarth(int i) {
    this._AddEarth = i;
  }
}
